![]() I’m of the belief that, while you could completely remake these games from the ground up, the likes of San Andreas and Vice City’s streets simply wouldn’t feel the same had that been the case. This means that cars boast the same pop-in distance, old-school animations have been kept intact, and environments still appear “boxy”, for the lack of a better term. Rockstar has been very clear that its intention with The Definitive Edition isn’t to completely overhaul these games but, instead, capture the classic spirit of each and make them playable on modern devices. The frame rate is so choppy, and resolution so blurry in all three games, that it can often look like these are the original PS2 iterations given a graphical bump. What you’re getting from this collection isn’t so much a complete remaster, but a mix of old and new. GTA 3 has aged the most, but it still mostly holds up 20 years later. That said, while this trilogy is by no means as “definitive” as it should be on Nintendo Switch, the stories of Claude, Tommy and CJ are still very playable if you can look past the obvious technical downgrades compared to other home console versions. ![]() Rockstar’s botched remastering of these three legendary open-world titles is well known at this point, so it isn’t surprising to say that GTA III, Vice City and San Andreas all deserved better than this – especially considering this marks the franchise’s first appearance on a Nintendo platform since 2009’s Chinatown Wars on the DS. Well, in the case of Grand Theft Auto: The Trilogy – The Definitive Edition, that goes doubly so. It’s fairly common, when revisiting an older game, for things to not look and feel quite as you remember.
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